haven’t posted much lately due to work and other things.
things are clearing up however so hopefully more will appear here soon.
that said, i’ve got a few updates re: my music [neon shudder]
1.) EP 2 is looking at an mid-to-end-of-june release date. roughly 4-6 songs plus some extras.
2.) ‘cold grey sky’ - an old track/bonus from the signal.run ep was featured in a student piece currently on display at the Pennsylvania Academy of Fine Arts here in Philadelphia. it’s in an animated short titled “exit.”
3.) i’ve recently been contacted by a photographer/director who would like to feature neon shudder in a few of there works. nothing solid yet but i’ll post when i know more.
4.) the first neon shudder LP. i have not begun work on this yet but it will be a full album of at least 9-10 songs. the first EP had a bit of a retro-80s feel and the 2nd EP is a bit of an evolution of that. a bit different. the LP would be the next step.
with regards to an LP - it will be released digitally but i am contemplating a small scale kickstarter that would consists of only TWO things:
This is all tentative but it’s generally what I’m looking at going forward with this. Any feedback or ideas are welcome.
Is anyone out there legitimately into this? Take off the glasses for a second and ask yourself if you actually enjoy this game. I thought that maybe the 80s cyberpunk b-movie feel might be entertaining and for about 5 minutes it was before I got bludgeoned with bad gameplay and awful mechanics and a save system that can be aptly described as garbage. I’m 20 or so minutes in and relying on auto-saves that only complete after an entire “mission” is finished. So, if I wish to continue, I have to sneak past dragons and liberate that facility again because someone is awful at making video games. Fantastic. No thank you.
Friends were driving between Nevada and Arizona and had my music on. The experience was described as trippy - such that they got freaked out and had to turn it off.
Trip yourself: http://neonshudder.bandcamp.com
Shameless self promotion in hopes that I’ll get back to EP#2. It’s coming soon, I swear.
Listen to the signal.run [ep] here and download it free (or pay what you want).
Alternately click below to give it a listen:
Boston from the 21st to the 25th. No posts then [not that my posting isn’t sporadic anyway]. If you follow my psycho pass posts I might pop in Thursday / Friday to make some comments about the end of the series but with a show like that it’s tall order to sum up my thoughts from PAX and post via phone. we’ll see. take care, and if you’re at PAX say hi!
“Sam’s crimson blade was made by smelting ironsand, which is traditionally used to create Japanese swords, and created by the famous swordsmith Muramasa, who used the age-old Tatara iron-making method, which incorporates the perfect amount of carbon and oxygen into the blade. It was handed down through generations of the Rodrigues family, before it was eventually enhanced to become a High-Frecuency sword. However, the blade is called ‘Murasama’ in the game: the Rodrigues family got the name wrong. Kenji Saito and I both love instances in which things from Japan are slightly misunderstood elsewhere. The name is a homage, but also not quite right.”
Raiden’s sword skill is a power based on his own techniques, without any tradition. By contrast, Sam is an orthodox swordsman. Sam can be seen as a modern version Samurai, though not a loyal one of the feudal society. He is a Samurai without master, a ‘free radical’ of sorts. Sam believes in the idea - dear to the Seppuku - that one should pay for one’s crime, but he refuses the feudalistic way of thinking. Personally, I think that both Sam and Raiden are not Samurai but swordsmen. Their confrontation is a combination of the duels fought by the great swordsman Musashi Miyamoto, and the duels of Western gunmen.”
Etsu Tamari Lead Writer